Source-realm comparison

Realm typeWhat it recordsPlaces in this guideSource kindEntries
HHeroic landsNamed landscapes in heroic narrativesGnita-heath; Heorot and the Danish fensTranslated saga and epic2 creatures
FFolklore placesReal place-names used by a traditional taleBamburgh; Spindleston HeughBallad-derived folk tale1 creature
LLiterary worldsSettings deliberately invented by an authorLooking-Glass House; tulgey woodNovel and nonsense poem1 creature
MMythic cosmosCosmological places described in a mythology sourceUndersea palaces of the five directionsEarly mythology compilation1 creature
H

Realm type 01

Heroic lands

Landscapes named by heroic narratives. The places belong to different works and traditions; the category helps readers compare how stories use halls, heaths, marshes, and journeys.

Gnita-heath
Fáfnir guards Andvari’s hoard and follows a route to water.
Heorot & fens
Grendel travels from the moors and marshes to Hrothgar’s hall.
Books
Völsunga Saga; Beowulf
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F

Realm type 02

Folklore places

Traditional stories often attach marvellous events to recognisable geography. The source may preserve a place-name even when the event itself belongs to legend.

Northumberland
Bamburgh and nearby Spindleston Heugh
Book used
Joseph Jacobs, English Fairy Tales
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L

Realm type 03

Literary worlds

These settings are attributable to a named author. Their geography can be catalogued precisely, but only within the story that creates it.

World
Lewis Carroll’s Looking-Glass world
Poem setting
The tulgey wood and Tumtum tree
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M

Realm type 04

Mythic cosmos

Some sources place beings within a cosmological order rather than an ordinary map. The guide records whose presentation is being followed.

Source account
E. T. C. Werner’s five Sea-dragon Kings
Structure
Central and four directional undersea palaces
Creature group
The Dragon Kings
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